LANGUAGES
Spanish
English
French
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C2
C2
B2
SOFT SKILLS
Communication
Empathy
Assertivity & Proactivity
Decision making
Receptive to criticism
TECHNOLOGIES
C#, Lua, JS, Python
Unity, Unreal, GM2
Twine, Construct, Roblox Studio, Scratch
Bug Tracking
(Jira, Mantis)
Project Management (GitHub, Trello)
CURRENT STUDIES
Degree on Narration
& Creation of
Video Games
(UFV'21, Spain)
WHAT I BRING
TO THE TABLE
Math knowledge,
Fast Prototyping,
Game Studies,
Dynamic Balance,
Testing Experience
Who is this?
Hello! I'm Jose, a proactive and rigorous doer from the design to the implementation of new ideas and projects. I love teaching. As a team leader and project producer, I trust in constant, actionable feedback and motivation as the keys to great performance. My decision making and problem-solving is based on applying multi-perspective analysis to every situation. I define success as a positive impact on peoples' lives.
My motto: Learn one new thing every day
or optimize a couple of them!
CURRENTLY...
Lead Game Designer in Pendulo Studios
I have worn many hats these years, and I hope to continue doing so!
Originally hired as QA (and part-time CM) for Blacksad: Under The Skin. I gave some good ideas*. Shortly after, I changed roles to Junior Narrative & Game Designer for Alfred Hitchcock - Vertigo.
Some things happened: we grew from 20 to 80+ people in the studio, learned to work remotely, changed to Unreal, tried developing new game genres, created new workflows to accommodate those changes and...
Today [May 2023], I'm the Lead Game Designer for Tintin Reporter - Cigars of the Pharaoh. And I keep learning daily from my talented, awe-inspiring, trustworthy coworkers.
*JUNIOR ROLES ADVICE: If hired as QA, providing 'design advice' may be considered a negative trait in certain studios.
Board Game Designer (Tibetana, 2023)
Two friends called me to participate in the development of a board game. The art was amazing; the game idea felt so fresh... I couldn't say no!
Some years later... Tibetana is almost out!
I was in charge of simplifying and balancing the core mechanics, designing future expansions, conducting extensive playtest and pitching the game to potential publishers.



CAREER HIGHLIGHTS





Aug. 2019 Junior Narrative & Game Designer, PENDULO STUDIOS
Assist with localization to EN in Blacksad: Under the Skin.
Social Network Management with a focus on rebranding and organic growth enhancement.
Oct. 2017 QA Tester, FICTIORAMA STUDIOS
Gameplay testing focused on Game Mechanics and UX.
July – Aug. 2017 Certification Tester, ELECTRONIC ARTS
During my stay, I learnt the fundamentals of Compliance and Certification Testing: bug reporting, bug-trackers (i.e. Jira) management, etc.
My responsibilities varied from running specific complex test cases to ad-hoc testing, to get a successful First Party submission. Some of the projects I was directly involved in were FIFA 18, Need For Speed Payback and Star Wars Battlefront II.
April – Nov. 2015 Internship, HIDRODEM & AGUAPRESIÓN
Diverse tasks and responsibilities: Social Networks Management, hosting maintenance, web design, copywriting, blog rehabilitation, SEO & SEM, international relationships (translator, interpreter), etc.
SOFTWARE & PLATFORMS









I've worked with...
cloud-based platforms.
...project management apps.
... software development tools.
... 2D/3D graphic software.
SOME KEYWORKDS
Inclusion and diversity
Accessibility
Voluntary Work
Effective Altruism
Theatre
User Experience
StoryTelling
Game-based Learning
Marketing